finished wincheck and system detection

This commit is contained in:
2026-04-23 07:39:22 +02:00
parent 4d12622a41
commit 2a74965a97
3 changed files with 294 additions and 11 deletions

View File

@@ -1,10 +1,12 @@
#include <iostream>
#include <windows.h>
#include <iomanip>
#include <vector>
using namespace std;
#ifdef _WIN32
#include <windows.h>
#endif
using namespace std;
string spielfeld[3][3] = {
{" ", " ", " "},
@@ -20,11 +22,18 @@ struct userInput {
struct gameState {
bool running = true;
char winner;
string winner;
int filledCells = 0;
};
void render() {
#ifdef _WIN32
system("cls");
#endif
#ifdef linux
system("clear");
#endif
cout << " | 1 | 2 | 3 |" << endl;
cout << "---------------" << endl;
@@ -55,24 +64,47 @@ userInput getUserInput() {
void checkforWin(gameState &state) {
// TODO: implement a proper efficent check that doesnt end when every tile is filled
// we simulate for debugging purposes that once every field in the spielfeld array is filled, the game ends
int counter = 0;
// simplest way would be to check all 8 different solutions. 3 from top to bottom, 3 from left to right and 2 diagonals
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (spielfeld[i][j] != " ") {
counter++;
}
// left to right
if (spielfeld[i][0] == spielfeld[i][1] && spielfeld[i][2] == spielfeld[i][1] && spielfeld[i][2] != " ") {
state.running = false;
state.winner = spielfeld[i][1];
return;
}
// top to bottom
if (spielfeld[0][i] == spielfeld[1][i] && spielfeld[1][i] == spielfeld[2][i] && spielfeld[1][i] != " ") {
state.running = false;
state.winner = spielfeld[1][i];
return;
}
}
if (counter == 9) {
// top left to bottom right
if (spielfeld[0][0] == spielfeld[1][1] && spielfeld[1][1] == spielfeld[2][2] && spielfeld[2][2] != " ") {
state.running = false;
render();
state.winner = spielfeld[2][2];
return;
}
// top right to bottom left
if (spielfeld[0][2] == spielfeld[1][1] && spielfeld[1][1] == spielfeld[2][0] && spielfeld[2][0] != " ") {
state.running = false;
state.winner = spielfeld[2][0];
return;
}
//draw
if (state.filledCells >= 9) {
state.running = false;
state.winner = "-";
return;
}
}
int main() {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8);
#endif
cout << fixed << setprecision(2);
gameState state;
@@ -84,9 +116,15 @@ int main() {
cout << endl << "Am Zug ist Spieler: " << current_player << endl;
if (auto [ok, zeile, spalte] = getUserInput(); ok) {
spielfeld[zeile][spalte] = current_player;
state.filledCells += 1;
}
checkforWin(state);
}
render();
cout << endl << "Der gewinner ist: " << state.winner << endl;
#ifdef _WIN32
system("pause");
#endif
return 0;
}