Added the game state and started work on the win check. worked as described in #1
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38
main.cpp
38
main.cpp
@@ -1,7 +1,6 @@
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#include <iostream>
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#include <windows.h>
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#include <iomanip>
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#include <map>
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#include <vector>
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using namespace std;
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@@ -15,8 +14,13 @@ string spielfeld[3][3] = {
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struct userInput {
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bool ok;
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int spalte;
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int zeile;
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int spalte;
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};
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struct gameState {
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bool running = true;
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char winner;
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};
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void render() {
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@@ -41,30 +45,48 @@ userInput getUserInput() {
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cout << "Spalte: ";
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cin >> inputSpalte;
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cout << endl;
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if (spielfeld[inputSpalte-1][inputZeile-1] == " ") {
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return {true, inputSpalte-1, inputZeile-1};
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if (spielfeld[inputZeile-1][inputSpalte-1] == " ") {
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return {true, inputZeile-1, inputSpalte-1};
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} else {
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cout << endl << "Input konnte nicht gelesen werden" << endl;
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return getUserInput();
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}
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}
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void checkforWin() {
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// TODO: check for win or fail and return a game struct.
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void checkforWin(gameState &state) {
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// TODO: implement a proper efficent check that doesnt end when every tile is filled
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// we simulate for debugging purposes that once every field in the spielfeld array is filled, the game ends
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int counter = 0;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if (spielfeld[i][j] != " ") {
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counter++;
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}
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}
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}
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if (counter == 9) {
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state.running = false;
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render();
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return;
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}
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}
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int main() {
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SetConsoleOutputCP(CP_UTF8);
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cout << fixed << setprecision(2);
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gameState state;
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int counter = 1;
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while (true) {
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while (state.running) {
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render();
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string current_player = counter++ % 2 == 1 ? "X" : "O";
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cout << endl << "Am Zug ist Spieler: " << current_player << endl;
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if (auto [ok, spalte, zeile] = getUserInput(); ok) {
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if (auto [ok, zeile, spalte] = getUserInput(); ok) {
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spielfeld[zeile][spalte] = current_player;
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}
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checkforWin(state);
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}
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system("pause");
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return 0;
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}
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