mirror of
https://github.com/JannisHeydemann/BoredOS.git
synced 2026-05-29 18:16:57 +00:00
DOCS
This commit is contained in:
78
docs/appdev/custom_apps.md
Normal file
78
docs/appdev/custom_apps.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Creating a Custom App (Step-by-Step)
|
||||
|
||||
This guide explains how to write a new "Hello World" application locally, compile it as an `.elf` binary into the `bin/` folder, and launch it inside BoredOS.
|
||||
|
||||
## Step 1: Write the C Source
|
||||
|
||||
Applications reside entirely in the `src/userland/` directory. Create a new file, for example, `src/userland/gui/hello.c`.
|
||||
|
||||
> [!TIP]
|
||||
> Group CLI apps into `src/userland/cli/` and windowed apps into `src/userland/gui/` for organization.
|
||||
|
||||
```c
|
||||
// src/userland/gui/hello.c
|
||||
#include <stdlib.h>
|
||||
#include <libui.h>
|
||||
|
||||
int main(void) {
|
||||
// Attempt to open a 300x200 window
|
||||
int wid = ui_create_window("My Custom App", 300, 200, 0);
|
||||
if (wid < 0) {
|
||||
printf("Error creating window!\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Write text in center
|
||||
ui_draw_string(wid, "Hello, BoredOS!!", 50, 90, 0xFFFFFFFF);
|
||||
|
||||
// Commit drawing to screen
|
||||
ui_swap_buffers(wid);
|
||||
|
||||
ui_event_t event;
|
||||
while (1) {
|
||||
if (ui_poll_event(&event)) {
|
||||
if (event.window_id == wid && event.type == UI_EVENT_WINDOW_CLOSE) {
|
||||
break; // Exit loop if 'X' is clicked
|
||||
}
|
||||
}
|
||||
|
||||
syscall1(SYSTEM_CMD_YIELD, 0);
|
||||
}
|
||||
|
||||
return 0; // Returning 0 smoothly exits the process via crt0.asm
|
||||
}
|
||||
```
|
||||
|
||||
## Step 2: Edit the Makefile
|
||||
|
||||
Now you need to tell the build system to compile `hello.c`. Fortunately, the `src/userland/Makefile` is designed to detect new C files largely automatically!
|
||||
|
||||
1. Open `src/userland/Makefile`.
|
||||
2. Find the line specifying `APP_SOURCES_FULL`:
|
||||
```make
|
||||
APP_SOURCES_FULL = $(wildcard cli/*.c gui/*.c sys/*.c games/*.c *.c)
|
||||
```
|
||||
Since you placed the file in `gui/hello.c`, the wildcard logic will pick it up automatically.
|
||||
3. The Makefile will generate `bin/hello.elf` during the build phase.
|
||||
|
||||
## Step 3: Bundle it into the OS
|
||||
|
||||
The main overarching `Makefile` (in the project root) takes binaries from `src/userland/bin/*.elf` and places them into the `iso_root/bin/` directory, while also adding them to `limine.conf` as loadable boot modules.
|
||||
|
||||
1. Go back to the root of the OS:
|
||||
```sh
|
||||
cd ../..
|
||||
```
|
||||
2. Compile the entire project to build the ISO and test in QEMU:
|
||||
```sh
|
||||
make clean && make run
|
||||
```
|
||||
|
||||
## Step 4: Run it inside BoredOS
|
||||
|
||||
1. When BoredOS boots, launch the **Terminal** application.
|
||||
2. The OS automatically maps built applications to standard shell commands. Simply type your application's filename (without the `.elf` extension).
|
||||
3. Type `hello` in the terminal and press Enter.
|
||||
4. Your custom window will appear!
|
||||
|
||||
*you can also open your app by opening the file explorer and navigating to the bin directory and double clicking the executable.*
|
||||
Reference in New Issue
Block a user