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src/kernel --> src/
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71
src/userland/libc/libui.h
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71
src/userland/libc/libui.h
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#ifndef LIBUI_H
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#define LIBUI_H
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#include <stdint.h>
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#include <stdbool.h>
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// GUI Command IDs
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#define GUI_CMD_WINDOW_CREATE 1
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#define GUI_CMD_DRAW_RECT 2
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#define GUI_CMD_DRAW_STRING 3
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#define GUI_CMD_MARK_DIRTY 4
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#define GUI_CMD_GET_EVENT 5
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#define GUI_CMD_DRAW_ROUNDED_RECT_FILLED 6
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#define GUI_CMD_DRAW_IMAGE 7
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#define GUI_CMD_GET_STRING_WIDTH 8
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#define GUI_CMD_GET_FONT_HEIGHT 9
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#define GUI_CMD_WINDOW_SET_RESIZABLE 14
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#define GUI_CMD_DRAW_STRING_BITMAP 10
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#define GUI_CMD_DRAW_STRING_SCALED 11
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#define GUI_CMD_GET_STRING_WIDTH_SCALED 12
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#define GUI_CMD_GET_FONT_HEIGHT_SCALED 13
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#define GUI_CMD_WINDOW_SET_TITLE 15
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#define GUI_CMD_SET_FONT 16
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// Event Types
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#define GUI_EVENT_NONE 0
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#define GUI_EVENT_PAINT 1
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#define GUI_EVENT_CLICK 2
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#define GUI_EVENT_RIGHT_CLICK 3
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#define GUI_EVENT_CLOSE 4
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#define GUI_EVENT_KEY 5
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#define GUI_EVENT_KEYUP 10
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#define GUI_EVENT_MOUSE_DOWN 6
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#define GUI_EVENT_MOUSE_UP 7
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#define GUI_EVENT_MOUSE_MOVE 8
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#define GUI_EVENT_MOUSE_WHEEL 9
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#define GUI_EVENT_RESIZE 11
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typedef struct {
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int type;
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int arg1; // For click: x
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int arg2; // For click: y
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int arg3; // For click: button state
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} gui_event_t;
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// Window Handle
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typedef uint64_t ui_window_t;
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// libui API
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ui_window_t ui_window_create(const char *title, int x, int y, int w, int h);
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bool ui_get_event(ui_window_t win, gui_event_t *ev);
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void ui_draw_rect(ui_window_t win, int x, int y, int w, int h, uint32_t color);
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void ui_draw_rounded_rect_filled(ui_window_t win, int x, int y, int w, int h, int radius, uint32_t color);
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void ui_draw_string(ui_window_t win, int x, int y, const char *str, uint32_t color);
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void ui_mark_dirty(ui_window_t win, int x, int y, int w, int h);
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void ui_draw_image(ui_window_t win, int x, int y, int w, int h, uint32_t *image_data);
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uint32_t ui_get_string_width(const char *str);
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uint32_t ui_get_font_height(void);
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void ui_get_screen_size(uint64_t *out_w, uint64_t *out_h);
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void ui_draw_string_bitmap(ui_window_t win, int x, int y, const char *str, uint32_t color);
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void ui_draw_string_scaled(ui_window_t win, int x, int y, const char *str, uint32_t color, float scale);
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uint32_t ui_get_string_width_scaled(const char *str, float scale);
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uint32_t ui_get_font_height_scaled(float scale);
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void ui_window_set_title(ui_window_t win, const char *title);
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void ui_window_set_resizable(ui_window_t win, bool resizable);
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void ui_set_font(ui_window_t win, const char *path);
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#endif
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