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BoredOS/src/kernel/minesweeper.c
Chris e7752b7253 Piping of commands into text files
usage: xxx(command) > xxxx.xxx (file)
2026-02-04 21:37:51 +01:00

249 lines
7.2 KiB
C

#include "minesweeper.h"
#include "graphics.h"
#include "wm.h"
#include <stdbool.h>
#include <stddef.h>
Window win_minesweeper;
// Game constants
#define GRID_WIDTH 10
#define GRID_HEIGHT 10
#define MINE_COUNT 10
#define CELL_SIZE 20
// Game state
static int grid[GRID_HEIGHT][GRID_WIDTH]; // -1 = mine, 0-8 = adjacent mine count
static bool revealed[GRID_HEIGHT][GRID_WIDTH];
static bool flagged[GRID_HEIGHT][GRID_WIDTH];
static bool game_over = false;
static bool game_won = false;
static int revealed_count = 0;
// Helper: Random number generator (simple LCG)
static uint32_t random_seed = 12345;
static uint32_t random_next(void) {
random_seed = random_seed * 1103515245 + 12345;
return (random_seed / 65536) % 32768;
}
static void init_game(void) {
// Clear arrays
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
grid[y][x] = 0;
revealed[y][x] = false;
flagged[y][x] = false;
}
}
// Place mines randomly
int mines_placed = 0;
while (mines_placed < MINE_COUNT) {
int x = random_next() % GRID_WIDTH;
int y = random_next() % GRID_HEIGHT;
if (grid[y][x] != -1) {
grid[y][x] = -1;
mines_placed++;
}
}
// Calculate adjacent mine counts
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
if (grid[y][x] != -1) {
int count = 0;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
int ny = y + dy;
int nx = x + dx;
if (ny >= 0 && ny < GRID_HEIGHT && nx >= 0 && nx < GRID_WIDTH) {
if (grid[ny][nx] == -1) count++;
}
}
}
grid[y][x] = count;
}
}
}
game_over = false;
game_won = false;
revealed_count = 0;
}
static void reveal_cell(int x, int y);
// Flood fill for empty cells
static void flood_fill(int x, int y) {
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) return;
if (revealed[y][x] || flagged[y][x]) return;
if (grid[y][x] == -1) return;
revealed[y][x] = true;
revealed_count++;
// If cell is empty, reveal adjacent cells
if (grid[y][x] == 0) {
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
flood_fill(x + dx, y + dy);
}
}
}
}
static void reveal_cell(int x, int y) {
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) return;
if (revealed[y][x] || flagged[y][x]) return;
if (grid[y][x] == -1) {
// Hit a mine - game over
game_over = true;
// Reveal all mines
for (int yy = 0; yy < GRID_HEIGHT; yy++) {
for (int xx = 0; xx < GRID_WIDTH; xx++) {
if (grid[yy][xx] == -1) {
revealed[yy][xx] = true;
}
}
}
} else if (grid[y][x] == 0) {
// Empty cell - flood fill
flood_fill(x, y);
} else {
// Numbered cell
revealed[y][x] = true;
revealed_count++;
}
// Check win condition
if (revealed_count == (GRID_WIDTH * GRID_HEIGHT - MINE_COUNT)) {
game_won = true;
}
}
static void flag_cell(int x, int y) {
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) return;
if (revealed[y][x]) return;
flagged[y][x] = !flagged[y][x];
}
static void minesweeper_right_click(Window *win, int x, int y) {
// x and y are relative to window content (0,0 is top-left of window)
int grid_start_x = 10;
int grid_start_y = 50;
// Check grid cells
if (x >= grid_start_x && x < grid_start_x + GRID_WIDTH * CELL_SIZE &&
y >= grid_start_y && y < grid_start_y + GRID_HEIGHT * CELL_SIZE) {
if (game_over || game_won) return;
int cell_x = (x - grid_start_x) / CELL_SIZE;
int cell_y = (y - grid_start_y) / CELL_SIZE;
flag_cell(cell_x, cell_y);
wm_paint();
}
}
static void minesweeper_paint(Window *win) {
// Background
draw_rect(win->x + 4, win->y + 24, win->w - 8, win->h - 28, COLOR_LTGRAY);
// Game status
if (game_over) {
draw_string(win->x + 10, win->y + 30, "Game Over!", COLOR_RED);
} else if (game_won) {
draw_string(win->x + 10, win->y + 30, "You Won!", COLOR_BLUE);
} else {
draw_string(win->x + 10, win->y + 30, "", COLOR_BLACK);
}
// Draw grid
int grid_start_x = win->x + 10;
int grid_start_y = win->y + 50;
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
int px = grid_start_x + x * CELL_SIZE;
int py = grid_start_y + y * CELL_SIZE;
if (revealed[y][x]) {
// Revealed cell - sunken
draw_bevel_rect(px, py, CELL_SIZE, CELL_SIZE, true);
if (grid[y][x] == -1) {
// Mine
draw_string(px + 8, py + 6, "*", COLOR_RED);
} else if (grid[y][x] > 0) {
// Number
char num[2] = { '0' + grid[y][x], 0 };
draw_string(px + 8, py + 6, num, COLOR_BLACK);
}
// 0 = empty, nothing to draw
} else {
// Unrevealed cell - raised
draw_bevel_rect(px, py, CELL_SIZE, CELL_SIZE, false);
if (flagged[y][x]) {
draw_string(px + 7, py + 6, "F", COLOR_RED);
}
}
}
}
// Draw new game button
int btn_y = grid_start_y + GRID_HEIGHT * CELL_SIZE + 10;
draw_button(grid_start_x, btn_y, 90, 24, "New Game", false);
}
static void minesweeper_click(Window *win, int x, int y) {
// x and y are relative to window content (0,0 is top-left of window)
int grid_start_x = 10;
int grid_start_y = 50;
int btn_y = grid_start_y + GRID_HEIGHT * CELL_SIZE + 10;
// Check "New Game" button
if (x >= grid_start_x && x < grid_start_x + 90 &&
y >= btn_y && y < btn_y + 24) {
init_game();
wm_paint();
return;
}
// Check grid cells
if (x >= grid_start_x && x < grid_start_x + GRID_WIDTH * CELL_SIZE &&
y >= grid_start_y && y < grid_start_y + GRID_HEIGHT * CELL_SIZE) {
if (game_over || game_won) return;
int cell_x = (x - grid_start_x) / CELL_SIZE;
int cell_y = (y - grid_start_y) / CELL_SIZE;
reveal_cell(cell_x, cell_y);
wm_paint();
}
}
void minesweeper_init(void) {
win_minesweeper.title = "Minesweeper";
win_minesweeper.x = 250;
win_minesweeper.y = 100;
win_minesweeper.w = 240;
win_minesweeper.h = 340;
win_minesweeper.visible = false;
win_minesweeper.focused = false;
win_minesweeper.z_index = 0;
win_minesweeper.paint = minesweeper_paint;
win_minesweeper.handle_click = minesweeper_click;
win_minesweeper.handle_right_click = minesweeper_right_click;
// Initialize game
init_game();
}