Files
BoredOS/src/kernel/graphics.c
2026-02-04 20:51:17 +01:00

181 lines
4.5 KiB
C

#include <stddef.h>
#include "graphics.h"
#include "font.h"
static struct limine_framebuffer *g_fb = NULL;
static uint32_t g_bg_color = 0xFF6B4423; // Coffee color by default
// Dirty rectangle tracking
static DirtyRect g_dirty = {0, 0, 0, 0, false};
// Double buffering - allocate a back buffer
// Max screen size: 2048x2048 @ 32bpp = 16MB, but we'll allocate for common sizes
// Using a simple approach: allocate max size buffer
#define MAX_FB_WIDTH 2048
#define MAX_FB_HEIGHT 2048
static uint32_t g_back_buffer[MAX_FB_WIDTH * MAX_FB_HEIGHT] __attribute__((aligned(4096)));
void graphics_init(struct limine_framebuffer *fb) {
g_fb = fb;
g_dirty.active = false;
// Initialize back buffer to black
for (int i = 0; i < MAX_FB_WIDTH * MAX_FB_HEIGHT; i++) {
g_back_buffer[i] = 0;
}
}
int get_screen_width(void) {
return g_fb ? g_fb->width : 0;
}
int get_screen_height(void) {
return g_fb ? g_fb->height : 0;
}
// Merge new dirty rect with existing one
static void merge_dirty_rect(int x, int y, int w, int h) {
if (!g_dirty.active) {
g_dirty.x = x;
g_dirty.y = y;
g_dirty.w = w;
g_dirty.h = h;
g_dirty.active = true;
} else {
// Calculate union of two rectangles
int x1 = g_dirty.x;
int y1 = g_dirty.y;
int x2 = g_dirty.x + g_dirty.w;
int y2 = g_dirty.y + g_dirty.h;
int new_x1 = x;
int new_y1 = y;
int new_x2 = x + w;
int new_y2 = y + h;
g_dirty.x = new_x1 < x1 ? new_x1 : x1;
g_dirty.y = new_y1 < y1 ? new_y1 : y1;
g_dirty.w = (new_x2 > x2 ? new_x2 : x2) - g_dirty.x;
g_dirty.h = (new_y2 > y2 ? new_y2 : y2) - g_dirty.y;
}
}
void graphics_mark_dirty(int x, int y, int w, int h) {
// Clamp to screen bounds
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (x + w > get_screen_width()) {
w = get_screen_width() - x;
}
if (y + h > get_screen_height()) {
h = get_screen_height() - y;
}
if (w <= 0 || h <= 0) return;
merge_dirty_rect(x, y, w, h);
}
void graphics_mark_screen_dirty(void) {
g_dirty.x = 0;
g_dirty.y = 0;
g_dirty.w = get_screen_width();
g_dirty.h = get_screen_height();
g_dirty.active = true;
}
DirtyRect graphics_get_dirty_rect(void) {
return g_dirty;
}
void graphics_clear_dirty(void) {
g_dirty.active = false;
}
void put_pixel(int x, int y, uint32_t color) {
if (!g_fb) return;
if (x < 0 || x >= (int)g_fb->width || y < 0 || y >= (int)g_fb->height) return;
// Draw to back buffer
uint32_t pixel_offset = y * g_fb->width + x;
g_back_buffer[pixel_offset] = color;
}
void draw_rect(int x, int y, int w, int h, uint32_t color) {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
put_pixel(x + j, y + i, color);
}
}
}
void draw_char(int x, int y, char c, uint32_t color) {
unsigned char uc = (unsigned char)c;
if (uc > 127) return;
const uint8_t *glyph = font8x8_basic[uc];
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
if ((glyph[row] >> (7 - col)) & 1) {
put_pixel(x + col, y + row, color);
}
}
}
}
void draw_string(int x, int y, const char *s, uint32_t color) {
int cur_x = x;
int cur_y = y;
while (*s) {
if (*s == '\n') {
cur_x = x;
cur_y += 10;
} else {
draw_char(cur_x, cur_y, *s, color);
cur_x += 8;
}
s++;
}
}
void draw_desktop_background(void) {
if (!g_fb) return;
draw_rect(0, 0, g_fb->width, g_fb->height, g_bg_color);
}
void graphics_set_bg_color(uint32_t color) {
g_bg_color = color;
}
// Double buffering functions
void graphics_clear_back_buffer(uint32_t color) {
if (!g_fb) return;
uint32_t *buf = g_back_buffer;
for (int i = 0; i < (int)g_fb->width * (int)g_fb->height; i++) {
*buf++ = color;
}
}
void graphics_flip_buffer(void) {
if (!g_fb) return;
// Copy back buffer to framebuffer
uint32_t *src = g_back_buffer;
uint8_t *dst = (uint8_t *)g_fb->address;
for (int y = 0; y < (int)g_fb->height; y++) {
// Copy one scanline
uint32_t *dst_row = (uint32_t *)dst;
for (int x = 0; x < (int)g_fb->width; x++) {
dst_row[x] = src[x];
}
src += g_fb->width;
dst += g_fb->pitch;
}
}