#include #include char cPlayfield[3][3] = { {' ', ' ', ' '}, {' ', ' ', ' '}, {' ', ' ', ' '}}; char *ptrPlayfield; char currentUser; int running = 1; int counter = 1; void renderPlayfield(); void getUserInput(); void checkForWin(); int main() { while (running == 1) { renderPlayfield(); currentUser = counter++ % 2 == 1 ? 'X' : 'O'; getUserInput(); checkForWin(); } return 0; } void renderPlayfield() { #ifdef WIN32 system("cls"); #endif #ifdef linux system("clear"); #endif printf(" | 1 | 2 | 3 |\n"); printf("---------------\n"); for (int i = 0; i < 3; i++) { printf("%d | ", i + 1); for (int j = 0; j < 3; j++) { ptrPlayfield = &cPlayfield[i][j]; printf("%c | ", *ptrPlayfield); } printf("\n---------------\n"); } } void getUserInput() { int currentCol = 0; int currentRow = 0; printf("\nCurrent Player: %c\n", currentUser); printf("Row and Colum: "); scanf("%d %d", ¤tRow, ¤tCol); if (currentRow < 1 || currentRow > 3 || currentCol < 1 || currentCol > 3) { printf("Your Input is out of Range. Use only numbers 1, 2 or 3. \n"); return getUserInput(); } else { cPlayfield[currentRow - 1][currentCol - 1] = currentUser; } return; } void checkForWin() { for (int i = 0; i < 3; i++) { if (cPlayfield[i][0] == cPlayfield[i][1] && cPlayfield[i][1] == cPlayfield[i][2] && cPlayfield[i][2] != ' ') { running = 0; renderPlayfield(); printf("The winner is: %c\n", cPlayfield[i][0]); return; } if (cPlayfield[0][i] == cPlayfield[1][i] && cPlayfield[1][i] == cPlayfield[2][i] && cPlayfield[2][i] != ' ') { running = 0; renderPlayfield(); printf("The winner is: %c\n", cPlayfield[0][i]); return; } } if (cPlayfield[0][0] == cPlayfield[1][1] && cPlayfield[1][1] == cPlayfield[2][2] && cPlayfield[2][2] != ' ') { running = 0; renderPlayfield(); printf("The winner is %c\n", cPlayfield[0][0]); return; } if (cPlayfield[0][2] == cPlayfield[1][1] && cPlayfield[1][1] == cPlayfield[2][0] && cPlayfield[2][0] != ' ') { running = 0; renderPlayfield(); printf("The winner is %d\n", cPlayfield[0][2]); return; } }