added first game rendering engine

This commit is contained in:
Jannis Heydemann
2026-04-22 15:13:33 +02:00
commit c68ba4e9dd
8 changed files with 210 additions and 0 deletions

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 4.2)
project(TicTacToe)
set(CMAKE_CXX_STANDARD 20)
add_executable(TicTacToe main.cpp)

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main.cpp Normal file
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#include <iostream>
#include <windows.h>
#include <iomanip>
#include <map>
#include <vector>
using namespace std;
string spielfeld[3][3] = {
{" ", " ", " "},
{" ", " ", " "},
{" ", " ", " "}
};
struct userInput {
bool ok;
int spalte;
int zeile;
};
void render() {
system("cls");
cout << " | 1 | 2 | 3 |" << endl;
cout << "---------------" << endl;
for (int i = 0; i < 3; i++) {
cout << i+1 << " | ";
for (int j = 0; j < 3; j++) {
cout << spielfeld[i][j] << " | ";
}
cout << endl;
cout << "---------------" << endl;
}
}
userInput getUserInput() {
int inputSpalte, inputZeile;
cout << "Zeile: ";
cin >> inputZeile;
cout << "Spalte: ";
cin >> inputSpalte;
cout << endl;
if (spielfeld[inputSpalte-1][inputZeile-1] == " ") {
return {true, inputSpalte-1, inputZeile-1};
} else {
cout << endl << "Input konnte nicht gelesen werden" << endl;
return getUserInput();
}
}
void checkforWin() {
// TODO: check for win or fail and return a game struct.
}
int main() {
SetConsoleOutputCP(CP_UTF8);
cout << fixed << setprecision(2);
int counter = 1;
while (true) {
render();
string current_player = counter++ % 2 == 1 ? "X" : "O";
cout << endl << "Am Zug ist Spieler: " << current_player << endl;
if (auto [ok, spalte, zeile] = getUserInput(); ok) {
spielfeld[zeile][spalte] = current_player;
}
}
return 0;
}