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https://github.com/JannisHeydemann/BoredOS.git
synced 2026-05-29 18:16:57 +00:00
started dev on TicTacToe
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117
src/userland/games/tictactoe.c
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117
src/userland/games/tictactoe.c
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright (C) 2026 Jannis Heydemann
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#include <stdio.h>
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#include <stdlib.h>
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#include <libc/libui.h>
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#define WINDOW_W 400
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#define WINDOW_H 400
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char cPlayfield[3][3] = {
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{' ', ' ', ' '},
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{' ', ' ', ' '},
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{' ', ' ', ' '}};
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char *ptrPlayfield;
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char currentUser;
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int running = 1;
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int counter = 1;
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void renderPlayfield();
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void getUserInput();
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void checkForWin();
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int main()
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{
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while (running == 1)
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{
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renderPlayfield();
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currentUser = counter++ % 2 == 1 ? 'X' : 'O';
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getUserInput();
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checkForWin();
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}
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return 0;
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}
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void renderPlayfield()
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{
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#ifdef WIN32
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system("cls");
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#endif
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#ifdef linux
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system("clear");
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#endif
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printf(" | 1 | 2 | 3 |\n");
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printf("---------------\n");
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for (int i = 0; i < 3; i++)
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{
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printf("%d | ", i + 1);
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for (int j = 0; j < 3; j++)
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{
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ptrPlayfield = &cPlayfield[i][j];
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printf("%c | ", *ptrPlayfield);
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}
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printf("\n---------------\n");
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}
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}
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void getUserInput()
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{
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int currentCol = 0;
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int currentRow = 0;
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printf("\nCurrent Player: %c\n", currentUser);
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printf("Row and Colum: ");
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scanf("%d %d", ¤tRow, ¤tCol);
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if (currentRow < 1 || currentRow > 3 || currentCol < 1 || currentCol > 3)
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{
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printf("Your Input is out of Range. Use only numbers 1, 2 or 3. \n");
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return getUserInput();
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}
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else
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{
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cPlayfield[currentRow - 1][currentCol - 1] = currentUser;
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}
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return;
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}
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void checkForWin()
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{
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for (int i = 0; i < 3; i++)
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{
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if (cPlayfield[i][0] == cPlayfield[i][1] && cPlayfield[i][1] == cPlayfield[i][2] && cPlayfield[i][2] != ' ')
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{
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running = 0;
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renderPlayfield();
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printf("The winner is: %c\n", cPlayfield[i][0]);
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return;
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}
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if (cPlayfield[0][i] == cPlayfield[1][i] && cPlayfield[1][i] == cPlayfield[2][i] && cPlayfield[2][i] != ' ')
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{
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running = 0;
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renderPlayfield();
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printf("The winner is: %c\n", cPlayfield[0][i]);
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return;
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}
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}
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if (cPlayfield[0][0] == cPlayfield[1][1] && cPlayfield[1][1] == cPlayfield[2][2] && cPlayfield[2][2] != ' ')
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{
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running = 0;
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renderPlayfield();
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printf("The winner is %c\n", cPlayfield[0][0]);
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return;
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}
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if (cPlayfield[0][2] == cPlayfield[1][1] && cPlayfield[1][1] == cPlayfield[2][0] && cPlayfield[2][0] != ' ')
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{
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running = 0;
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renderPlayfield();
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printf("The winner is %d\n", cPlayfield[0][2]);
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return;
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}
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}
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